![]() Ammo capacity of 150/300.Ĭrystal Vial Heals 10 health when picked up, up to a maximum of 100. Refills: small piles of mace spheres (20), big piles of mace spheres (100). Physical and crappy range and velocity in both modes. Powered up it slowly shoots big bouncing metal balls that somewhat home on nearby enemies and instantly kill them on impact, at 5 ammo per shot. Ammo capacity of 20/40.įiremace Fires a stream of bouncing metal balls that deal mediocre damage. Refills: flame orbs (1) and inferno orbs (10). Powered up it becomes a flamethrower that deals extreme magical damage. The fireball is physical, but the splash damage is magical and it can also hurt the player who fired it. Phoenix Rod Fires a single powerful fireball that explodes on contact. Refills: lesser runes (20) and greater runes (100). ![]() When one hits something, it makes damaging red rain fall on the area for a duration. Powered up it slowly shoots single powerful red projectiles that cost 5 ammo and home on enemies. Hellstaff Fires a stream of fairly weak magical red projectiles. Refills: claw orbs (10) and energy orbs (25). ![]() Powered up it shoots orbs that explode into a ring of magical spiked balls at a slow rate of fire. Ammo capacity of 50/100.ĭragon Claw Weak but accurate magical hitscan weapon with a fast rate of fire. Refills: ethereal arrows (5) and quivers of ethereal arrows (20). Each bolt is individually autoaimed, so they may go after different monsters. Powered up it shoots 2 extra magical arrows and increases the rate of fire, yet still only uses 1 ammo per shot. Powered up it does more damage and leeches health.Įthereal Crossbow Shoots a powerful magical arrow and 2 weaker, smaller physical arrows at a slow rate. Fast damaging magical melee weapon that "hooks" you to the target monster, just like Doom's chainsaw. Gauntlets of the Necromancer Replacement for the staff. Refills: wand crystals (10) and crystal geodes (50). Powered up it shoots a spread of hitscan (like a shotgun) and 2 slow moving fireballs. Pretty inaccurate too, so you have to tap if you want to use it at long range. There's no berserk in Heretic either, so it's always useless.Įlven Wand Weak magical hitscan weapon with a medium rate of fire. Powered up it glows with energy and does more damage, but is still worthless. They do, however, have fairly unique alternate, "powered" attacks that are temporarily activated by using an artifact. Instead, we get a fairly weak and unwieldy weapon that I would only rank above the wand (pistol) and below every other pickup weapon except maybe the gauntlets of the necromancer (chainsaw). They're nearly straight ripoffs from Doom, with the exception of the BFG which has no equivalent in Heretic. The weapons, unfortunately, are uninspired. If you get hit, that's because you didn't dodge, and not because the RNG decided that chaingunner across the map has no trouble hitting you even if you're running at 100 mph. ![]() Additionally, there is no monster with a hitscan attack. ![]() Non-boss monsters all have reasonable amounts of HP so they can be killed fairly quickly. There is no pain elemental, arch-vile or revenant. Maps are also usually generous with redundant weaponry, making them more friendly toward speed runs and pistol starts. Consequences of better mapping are less "fuck you" traps, less and better overall use of damage floors and less timed door/elevator fuckery. There's still some pretty dumb or forgettable stuff, sure, but nothing outright bad. There are no levels that will make you groan. Nevertheless, it has significant gameplay improvements over Doom: It's structured in episodes of 8 levels + 1 secret level, exactly like Doom 1 was. You look for switches and keys to ultimately reach the exit teleport/switch. It also affects some projectiles, which is funny looking if the push is particularly strong and meant to simulate water current that shouldn't affect projectiles flying in the air. It only has a few of the engine improvements that would be seen later in Hexen: an inventory system, ambient sounds and "pushing" sectors, the latter being mostly used to simulate water currents and sometimes wind. Developed by Raven Software, Heretic is the game that came after Doom and before Hexen. ![]()
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